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Whole gameplay with my SFX's
My ambient was used in this game 
It's an intro, that unwontedly didn't come to the project. The company has decided to abandon the game. I created sound effects.
This is an example, that details are always important for me 
I always give my best to make realistic sounds
Another example
I had the idea to use Tchaikovsky's composition in the game, it added an unusual magic. When we were in the corridor before entering the room with the mother, we could hear music from behind the door. Which was supposed to prompt the player to enter and see what was going on there. After crossing the door and taking a few steps forward, a cutscene with that very music would fire up for us. It was the most magical moment I have done. (30:29 moment of start)
In 31:10 it's shown how the character is reacting to the environment. I mean the spirit's hands which are trying to grab him. I tried to give the best vibe in this game, so that the listener would feel as if it was reality
Cranking the handle
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